Base

Product Manager

Zürich, Zurich, Switzerland Entreprise: TN Switzerland Client / Employeur: EF Education First
Publié: 18.05.2026
Date de clôture: 02.07.2026
Référence du poste: e7351ab4e87f3d66450451f2096e1cf5

Informations sur le poste

Emplacement
Zürich, Zurich, Switzerland
Entreprise
TN Switzerland
Client / Employeur
EF Education First
Référence du poste
e7351ab4e87f3d66450451f2096e1cf5
Type d'annonce
Base
Permis de travail de l'UE requis
Non
Publié
18.05.2026
Date de clôture
02.07.2026

Description du poste

Product Manager - In-Class ExperienceZurich Office EF Language Abroad is seeking an experienced and passionate Product Manager to own the end-to-end student journey within the classroom setting. This pivotal role focuses on developing an exciting, effective, and delightful in-class experience for students and empowering our teachers with excellent, innovative materials to make language learning truly engaging. This role is ideal for a product leader who is deeply empathetic to both student and teacher needs, possesses a strong background or interest in education technology or curriculum development, and thrives in an entrepreneurial, global environment. Responsibilities Product Strategy & Vision Define and articulate the vision, strategy, and roadmap for the in-class student and teacher experience across all EF Language Abroad schools. Conduct market research, competitive analysis, and customer (student and teacher) interviews to identify pain points, opportunities, and unmet needs within the classroom. Prioritize initiatives based on impact, effort, and alignment with business goals (e.g., student satisfaction, academic progress, retention). Development & Execution Own the full product lifecycle from ideation through launch and iteration for all in-class tools, materials, and processes. Work closely with Academic Experts and Curriculum Designers to translate pedagogical goals into engaging and practical classroom products and materials. Collaborate with Engineering and Design teams (where applicable for digital tools) to deliver high-quality, scalable solutions. Define, track, and analyze key performance indicators (KPIs) related to in-class experience (e.g., student engagement metrics, course completion rates, teacher material usage, student feedback scores). Teacher Enablement Ensure teachers have the best possible materials and support to deliver the intended learning experience effectively and efficiently. Develop training materials and guides for new product launches or material updates. Gather direct feedback from teachers to rapidly iterate and improve resources and classroom tools. Stakeholder Management Act as the primary point of contact and internal champion for the in-class experience, communicating updates, progress, and results to senior leadership and school management globally. Partner closely with School Operations, Sales, and Marketing teams to ensure the in-class experience aligns with the overall student journey and value proposition. Requirements 6+ years of experience as a Product Manager, preferably in EdTech, E-learning, or Entertainment/Video. Proven track record of defining and launching successful tech and/or educational products or materials that demonstrably improve user outcomes. Strong analytical skills with the ability to define metrics, analyze data, and draw actionable insights. Excellent written and verbal communication skills with the ability to influence cross-functional teams and executive stakeholders. Highly organized, detail-oriented, and comfortable managing multiple projects in a fast-paced, international setting. Bachelor’s degree in a relevant field (e.g., Education, Business, Technology). Preferred Qualifications Experience working in a global organization or a company that manages physical, location-based experiences (e.g., schools, retail). Experience shaping 0 to 1 projects from beginning to launch (and iteration). Deep understanding of pedagogical principles and the challenges/opportunities in a language learning classroom. Experience with A/B testing, user research methodologies, and rapid prototyping in an educational context. Proficiency in a second language/experience learning a second language is nice to have. Why you’ll enjoy working with EF Join a global leader in international education with over 60 years of impact Work in a vibrant, multicultural environment that celebrates innovation, collaboration, and academic excellence Staff are encouraged to innovate, take ownership of their ideas and bring them to fruition Global career opportunities Regular social events Employee Assistance Program Tuition Reimbursement Free Access to EF Hello language learning

Compétences

advertising techniques advise on communication strategies Agile development analyse consumer buying trends analyse cultural trends analyse data about clients analyse economic trends analyse market financial trends apply strategic thinking assess ICT knowledge business process modelling carry out sales analysis circular economy combine business technology with user experience conduct impact evaluation of ICT processes on business consumer goods industry Coordinate Events Cost Management create project specifications create prototype of user experience solutions define technical requirements define technology strategy design customer experiences Design Management develop business plans develop communications strategies develop new products develop product design develop promotional tools develop revenue generation strategies DevOps digital systems draw conclusions from market research results engineering processes ensure products meet regulatory requirements execute marketing plan follow production schedule hybrid model ICT hardware specifications ICT infrastructure ICT market ICT process quality models ICT project management ICT quality policy ICT sales methodologies ICT security legislation ICT software specifications ICT system user requirements identify market niches incremental development industrial research and development innovation processes integrate marketing strategies with the global strategy interact with users to gather requirements iterative development make data-driven decisions Manage Budgets manage contracts manage feedback manage localisation manage product testing manage production systems manage profitability manage schedule of tasks manage the customer experience manage the handling of promotional materials Market Pricing Market Research maximise sales revenues monitor technology trends Open source model organise participation in local or international events Outsourcing model oversee quality control perform market research perform online data analysis perform product planning perform product testing perform risk analysis persuade clients with alternatives plan product management prepare market research reports pricing strategies product comprehension product data management Product Life Cycle Production Processes Prototyping development provide cost benefit analysis reports provide improvement strategies quality standards Rapid application development sales strategies schedule production service-oriented modelling socio-economic trends in your sector software design methodologies solar products Spiral development study sales levels of products systems development life-cycle track key performance indicators Trading Software Waterfall development Web Analytics

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